
THE THEORETICAL FOUNDATIONS OF THE PROJECT
In the last few years has revealed the need to strengthen the entrepreneurial skills among the younger generations (OECD,2009,2014) entrepreneurship education is focused on passing on to young people the capacity to transform ideas into actions through creativity, innovation, evaluation, and the assumption of the Risk, as well as the individual and teamwork (MIUR, 2018) to each of the working context and experience of active citizenship, regardless of their actual involvement in entrepreneurial initiatives (EC, 2007, 2016).
The project idea was born from the Circular of the ministry of education of 13 march 2018 whose object is the "Promotion of a path of entrepreneurship education in secondary schools of the second degree, and State and officially recognised in Italy and abroad". According to which "the skills of entrepreneurship can complement the skills on the subject in the second cycle of education, to ensure that young people become active citizens, creative and with the spirit of initiative."
(the Framework EntreComp), a definition based on the following elements: the ability to transform ideas into action, creativity, innovation and taking risks, planning and project management, able to seize opportunities that can lead to create or contribute to social activities or shopping, and finally, the ability of creation of autonomous activities of a business.
The document" entrepreneurship education at school in Europe" (Quaderni Di Eurydice Italia, 2017) provides a picture of the latest developments on the subject recorded in European countries in primary, secondary and general school education.
THE THEORETICAL FOUNDATIONS OF THE PROJECT
In the last few years has revealed the need to strengthen the entrepreneurial skills among the younger generations (OECD,2009,2014) entrepreneurship education is focused on passing on to young people the capacity to transform ideas into actions through creativity, innovation, evaluation, and the assumption of the Risk, as well as the individual and teamwork (MIUR, 2018) to each of the working context and experience of active citizenship, regardless of their actual involvement in entrepreneurial initiatives (EC, 2007, 2016).
The project idea was born from the Circular of the ministry of education of 13 march 2018 whose object is the "Promotion of a path of entrepreneurship education in secondary schools of the second degree, and State and officially recognised in Italy and abroad". According to which "the skills of entrepreneurship can complement the skills on the subject in the second cycle of education, to ensure that young people become active citizens, creative and with the spirit of initiative."
(the Framework EntreComp), a definition based on the following elements: the ability to transform ideas into action, creativity, innovation and taking risks, planning and project management, able to seize opportunities that can lead to create or contribute to social activities or shopping, and finally, the ability of creation of autonomous activities of a business.
The document" entrepreneurship education at school in Europe" (Quaderni Di Eurydice Italia, 2017) provides a picture of the latest developments on the subject recorded in European countries in primary, secondary and general school education.
PROJECT DESCRIPTION
The project aims to process and transfer learning outcomes in terms of skills, knowledge and skills to students and teachers (ECVET recommendation, 2009):
For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, economic-financial knowledge. On a practical level, students will be able to: take the initiative, plan and manage, face uncertainty and risk, work with others, learn from experience.
For teachers: project management, case study teaching, interdisciplinary approach, group process management and interaction in groups, coaching (and not as a teacher), digital teaching and serious gaming. (Eurydice Italy, 2017)
Given this, the project aims to generate the following impacts:
Student
Improvement of entrepreneurial skills in line with the EntreComp Framework (2016) - applicable to any aspect of life, regardless of the social, institutional and work context, which fosters the spirit of initiative, Active Citizenship and social inclusion;
Teacher
Improvement of entrepreneurship teaching methodologies, in line with what is established by the document “entrepreneurship education at school in Europe” (Eurydice Italy, 2017); improvement of their digital skills, through the use of the didactic-digital platform provided for by the project.
PROJECT DESCRIPTION
The project aims to process and transfer learning outcomes in terms of skills, knowledge and skills to students and teachers (ECVET recommendation, 2009):
For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, economic-financial knowledge. On a practical level, students will be able to: take the initiative, plan and manage, face uncertainty and risk, work with others, learn from experience.
For teachers: project management, case study teaching, interdisciplinary approach, group process management and interaction in groups, coaching (and not as a teacher), digital teaching and serious gaming. (Eurydice Italy, 2017)
Given this, the project aims to generate the following impacts:
Student
Improvement of entrepreneurial skills in line with the EntreComp Framework (2016) - applicable to any aspect of life, regardless of the social, institutional and work context, which fosters the spirit of initiative, Active Citizenship and social inclusion;
Teacher
Improvement of entrepreneurship teaching methodologies, in line with what is established by the document “entrepreneurship education at school in Europe” (Eurydice Italy, 2017); improvement of their digital skills, through the use of the didactic-digital platform provided for by the project.
